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Capcom Resident Evil Requiem hero Capcom Resident Evil Requiem hero

How Resident Evil Requiem reignited a 30-year franchise
by reaching the right players

Capcom Resident Evil Requiem challenge

THE CHALLENGE:

Capcom needed to drive wishlists, pre-orders,
and Day 1 sales without wasting budget on the wrong audiences. Franchise fans were primed. The harder win was the players just outside that core: horror-adjacent gamers and opportunistic players on the verge
of switching titles.

Reaching them meant reading live gameplay behavior, not demographics. Capcom bet on first-party data.
We proved them right.

OUR SOLUTION:

First-party gameplay signals became a real-time audience engine,
targeting three segments via Display and Video placements served
directly inside gaming sessions.

  • Franchise fans

    Franchise fans:

    Active Resident Evil players identified
    through real gameplay data.

  • Adjacent horror players

    Adjacent horror players:

    Survival horror fans in related titles, flagged through cross-game behavioral signals.

  • Opportunistic gamers

    Opportunistic gamers:

    Players showing real-time churn behavior, reached at peak receptivity during session transitions.

Capcom Resident Evil Requiem ad targeting

THE RESULTS:

Requiem's pull reached the entire franchise
while also reigniting engagement across the full Resident Evil franchise.

  • 2.1

    ROAS

  • +11.8%

    BRAND CONSIDERATION LIFT

  • 583K

    UNIQUE GAMERS REACHED

  • 2.44M

    DELIVERED IMPRESSIONS

Capcom Resident Evil Requiem
Capcom Leaderboard Insights Podcast conversation

A Deep Dive into Capcom’s
Resident Evil Requiem Strategy

For a deeper look at the thinking behind the campaign, Takuya Inoue, Director and Head of Marketing at Capcom USA, joined The Leaderboard Insights Podcast. He discussed Capcom's shift to an entertainment-first marketing approach, the targeting standards behind Resident Evil Requiem, and how the franchise wins modern horror audiences through human drama and cinematic storytelling.

Modern horror is all about human drama. We wanted to let people know there is depth to the story of Resident Evil, and a world people can jump into.

Takuya Inoue, Director and Head of Marketing, Capcom USA
Watch full conversation

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